Project / PikPok

PikPok

Rival Stars Horse Racing key art
Into the Dead zombie portrait key art
Clusterduck key art

2018 – 2025

Roles

May 2022 – Jun 2025

Product Marketing Manager

Led full-funnel campaigns across web, mobile, and app stores. Designed go-to-market plans and launch strategies for 12 releases across 7 platforms, including Netflix, console, Steam, and mobile.

May 2019 – May 2022

Marketing Coordinator

Built automated CRM campaigns across push, email, and inbox, produced re-engagement videos reaching 100K+ views each, and coordinated assets for new features and platform launches.

Aug 2018 – May 2019

Marketing Associate

Ran influencer campaigns delivering 300% ROI, supported SEO and CRO projects, and produced copy, design, and digital assets for launch campaigns across multiple channels.

Clusterduck app icon

Clusterduck

Turning our silliest project into a multi-million dollar success.

  • Helped extend Clusterduck's lifecycle after its initial 2020 success by increasing organic downloads and revenue by 3–5x.
  • Developed the brand language of the product, doubling down on the game's silly and quirky identity, fostering a community of highly engaged players.
  • Collaborated with the product and community management teams to produce promotional material for web and social media that adhered to the brand voice.
  • Designed a live-ops content system built around Google Play promotional cards, delivering themed events for the 2024 Paris Olympics, Diwali in India, and major holidays.

Content Spotlight

Clusterduck Valentine's Update promotional art
Clusterduck Thanksgiving Update promotional art
Clusterduck Paris Olympics event art
Clusterduck tokusatsu event battle art
Clusterduck tokusatsu event coming soon teaser
Clusterduck Halloween Update promotional art
Into the Dead: Our Darkest Days app icon

Into the Dead: Our Darkest Days

Laying the groundwork for marketing PikPok's most ambitious project.

  • Developed the foundational marketing strategy for Into the Dead: Our Darkest Days, covering target audience, positioning, brand tone, and campaign roadmap.
  • Created the announcement trailer brief, defining objectives and creative direction, and guided iterations through to final delivery.
  • Secured press coverage and reposts from major outlets including IGN, generating 1M+ trailer views.
  • Designed the Steam Early Access store page end to end: page structure, screenshot curation, messaging, and copy, briefing artists on the capsule artwork. Drove 25K wishlists in the opening week.
Into the Dead: Our Darkest Days key art
Into the Dead 2 app icon

Into the Dead 2

Generating years of promotional content for a global smash hit.

  • Implemented a content calendar leveraging Google Play's promotional card tool, sustaining a steady 15K daily downloads over multiple years.
  • Designed the brief and creative direction for a store trailer condensing four years of content: the story, the shots, and the iterations, generating 13M views.
  • Scripted and produced a four-part lore video series, earning 700K+ views and consistently featured by Apple editors.
  • Partnered with Sony and the George A. Romero estate to deliver licensed Ghostbusters and Night of the Living Dead content.
  • Designed A/B test sets from live store data to optimise conversion rates and drive organic growth.
Into the Dead 2 capsule key art

Seven years of story & side event key art

Ghostbusters licensed event key art
Night of the Living Dead event key art
Tempest event key art
Descent event key art
Initiate event key art
Frostbitten event key art
Reckoning event key art
Legacy event key art
Crucible event key art
Rival Stars Horse Racing app icon

Rival Stars Horse Racing

Dominating a niche market and adapting to a growing player base.

  • Ran an influencer campaign with horse lifestyle creators to capture a new market, resulting in a 300% ROI.
  • Expanded the franchise with a Desktop Edition and partnered with Meta on a VR version, leading marketing efforts for both launches.
  • Designed test sets from live store data, iterating images, keywords, icons, and video previews, resulting in a 16% improvement in conversion rate.
  • Collaborated with in-house art and design teams to produce high-impact store assets and promotional content garnering 1M+ views.
Rival Stars Horse Racing key art
Shatter Remastered app icon

Shatter Remastered

Remastering a critically acclaimed classic for a modern audience.

  • Produced video trailers supported by media outreach and press releases to promote the multi-platform release.
  • Secured trailer coverage with IGN (featured on their YouTube channel) and articles on outlets including Gematsu and GamingBible.
  • Supported the remixed and remastered original soundtrack by producing an album visualizer to engage fans and highlight the release.

Steam store page screenshots

Shatter Remastered Steam screenshot 1
Shatter Remastered Steam screenshot 2
Shatter Remastered Steam screenshot 3
Shatter Remastered Steam screenshot 4
Shatter Remastered Steam screenshot 5
Shatter Remastered Steam screenshot 6
Shatter Remastered Steam screenshot 7
Shatter Remastered Steam screenshot 8
Shatter Remastered Steam screenshot 9
Shatter Remastered Steam screenshot 10

Why it matters

Marketing made me a better designer.

Every store page was conversion design: I designed the structure, messaging, and mockups, then briefed the artists who crafted the final assets. Every A/B test was research I designed from live data. Every trailer was creative direction: the story, the shots, the iteration. I bring that same process to every interface I design: evidence first, story always, and the audience at the centre.